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Tag Archives: iOS Game Programming
FlurryAds Interstitial ads with Cocos2d v3
This is my first foray into ad-supported territory. I am really liking Cocos2d and recently my focus has been on the newest v3 (currently rc4). In this tutorial we will put up some interstitial ads for iphone and/or ipad.
Cocos2d v3 has a great new installer. It gives you a couple options in XCode. It’s even compatible with the latest XCode (5.1) and ARC.
-all those frameworks.
AdSupport.framework (Mark as Optional to support < iOS 6.0)
CoreGraphics.framework
Foundation.framework
MediaPlayer.framework
Security.framework
StoreKit.framework (Mark as Optional to support < iOS 6.0)
SystemConfiguration.framework
UIKit.framework
//do the first delegate stuff
In the AppDelegate.h go into the
-(BOOL) application: didFinishLaunchingWithOptions:
[Flurry setCrashReportingEnabled:YES]; [Flurry startSession:@"YOUR_API_KEY"]; [FlurryAds enableTestAds:YES]; |