This was a project of passion and I am happy to say that it is available for Apple Watch.
Continue for programming jargon and words.
Drop the .ttf file into your project. Then go into the main plist (usually named the project name.plist). Then go to the bottom most row and Add in ‘Fonts Provided by Application’. It will pop up with a lot of different configuration options.
This is my first foray into ad-supported territory. I am really liking Cocos2d and recently my focus has been on the newest v3 (currently rc4). In this tutorial we will put up some interstitial ads for iphone and/or ipad.
Cocos2d v3 has a great new installer. It gives you a couple options in XCode. It’s even compatible with the latest XCode (5.1) and ARC.
-all those frameworks.
AdSupport.framework (Mark as Optional to support < iOS 6.0)
StoreKit.framework (Mark as Optional to support < iOS 6.0)
//do the first delegate stuff
In the AppDelegate.h go into the
-(BOOL) application: didFinishLaunchingWithOptions:
[Flurry setCrashReportingEnabled:YES]; [Flurry startSession:@"YOUR_API_KEY"]; [FlurryAds enableTestAds:YES];
I made a port of the Apple Sample ‘Sprite Tour’ for iOS (iPhone & iPad). It basically takes the code in the mac delegate file and encapsulates it into an iOS View Controller.
Find it on my github:
It doesn’t take a lot of code to create a UILocalNotification but when you have multiple of them and you’re doing a lot of calendar math and things start getting hairy. To demystify that experience I created a project with a UITableViewController that prints out all of the current UILocalNotifications.
We’ll create 3 local notifications 1 minute apart for the next 3 minutes with these calls:
[self createLocalNoticationAt:[[NSDate date] dateByAddingTimeInterval:60] withTitle:@"Every Minute 1!"]; [self createLocalNoticationAt:[[NSDate date] dateByAddingTimeInterval:120] withTitle:@"Every Minute 2!"]; [self createLocalNoticationAt:[[NSDate date] dateByAddingTimeInterval:180] withTitle:@"Every Minute 3!"];
I am coding the previous/next buttons of a music player. I need these UIButtons to have dual purpose.
1. Tap – Previous/Next song
2. Long Press – Seek
That works, but what got me was that I didn’t know when the end of the long press was so I never knew when to stop seeking. I tried to attach an action to the UIButton on the UIControlEventTouchCancel event, but that is not correct.
This is my setup code:
gestureSeekBackward = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(seekBackward:)]; gestureTapBackward = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(previousSong:)]; gestureTapBackward.numberOfTapsRequired = 1; [backwardButton addGestureRecognizer:gestureSeekBackward]; [backwardButton addGestureRecognizer:gestureTapBackward];
What I needed to do was check whether the state is ended for the seek gesture. Continue reading
I’ve had a bad time trying to get Jewelry Box running on Mountain Lion. I simply didn’t know how to edit my current $PATH.
Turns out there is a list it takes from at /etc/paths
I quickly changed the order and then after a trip to thew ‘brew doctor’ everything seems fine and now I’ve got ruby 2.0.0!
After much searching this is the great resource which I found:
I really love UIView animations. They are so simple and elegant. This little chain I will make will fade in a UIView (or descendant) from the left, wait a moment, then fade out to the left. In general you can animate all of these properties: frame,bounds,center,transform,alpha,backgroundColor,and contentStretch in a UIView animation block.
For this example I created a single view application and put a UIImageView in the middle of the screen. UIImageView is a direct descendant of UIView so it is perfect for this exercise.